As you can guess from the episode’s title, paranoia runs hot between the heroes in this installment. Mandarin’s convinced Force Works has discovered his surveillance tech. They haven’t. But his assumption puts him exactly where he needs to be – dropping fake evidence, sowing distrust, and watching the team unravel from the inside. It’s sabotage by suggestion. And it works, almost.

The mole hunt zeroes in on Hawkeye. It shouldn’t. He’s been solid since episode one, and the team even checks the tapes. But the setup is convincing – photographs, absences, evasive answers. Mandarin’s framing is textbook. What he doesn’t expect is resistance. Force Works doesn’t turn on Hawkeye. They don’t interrogate him. They don’t even flinch. And Mandarin, watching from the sidelines, is visibly baffled. His plan was airtight. His logic sound. But the heroes choose trust over proof, and it breaks his rhythm.

There’s something off-kilter about the whole episode. The tone wobbles between genuine tension and accidental comedy. The Mandarin, usually composed, starts to look like a man losing control of his own narrative. Whether it’s intentional or not, the effect is clear: the villain’s certainty collapses, and the team’s loyalty holds.

It’s not about betrayal. It’s about belief. And in a series built on espionage and legal wrangling, that’s the rarest weapon of all.

Dreadknight first galloped into Marvel continuity in Iron Man #101–102 (1977), a gothic detour penned by Bill Mantlo and drawn by George Tuska. Real name Bram Velsing, he was a Latverian scientist with delusions of grandeur and a grudge against Doctor Doom. When Doom discovered Velsing’s ambitions, he didn’t just fire him – he fused a skull-shaped helmet to his face using a Bio-Fusor, turning him into a literal monster. Humiliated and disfigured, Velsing fled to Castle Frankenstein, where Victoria Frankenstein patched him up and gave him access to mutated tech – including a bat-winged steed named Hellhorse.

From there, it gets delightfully unhinged. Dreadknight tries to steal Frankenstein’s notebooks, gets knocked out by Iron Man and Frankenstein’s Monster, and spends the next few years bouncing between comas, mystical revivals, and failed revenge plots. He’s fought Captain Britain, Spider-Man, and the Black Knight, often while still nursing his Doom fixation. His arsenal includes a power lance, nerve gas pistols, and electrified bolas – classic pulp villain gear, all delivered with theatrical flair. He’s joined the Frightful Four, the Masters of Evil, and even tried to seize Latveria during one of Doom’s absences. It didn’t go well.

In Iron Man, Dreadknight is reimagined as one of Mandarin’s rotating henchmen – less tragic, more disposable. His Hellhorse is renamed “Nightwing” due to censorship, and his gothic backstory is mostly ignored. He shows up, gets knocked down, and vanishes. Later animated appearances, like Armoured Adventures, rework him into a literal army of stone knights – stripped of identity, reduced to obstacle. The original Bram Velsing is nowhere to be found.

And yet, Dreadknight is remembered. He’s a villain built on resentment, theatricality, and second hand tech. A castoff of Doom, a failed Frankenstein, and a cautionary tale about ambition without vision. He’s never been a top-tier threat, but he’s unforgettable – a skull-faced rider with a lance, a grudge, and a horse that shouldn’t exist. Dreadknight remains defiantly medieval. And that’s his charm.

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